Screenshot: Players have to collect bottles which trigger a voice that tells them about the story and the data.

Screenshot: The data is not only told but also visually shown. Here with a info panel and stacked wine glasses, which tell the player the amount of alcohol that is considered addiction.

Screenshot: Here the data is shown in form of lit up windows on the buildings.

Screenshot: Take a look from the bridge and see the amount of barrels. They represent the amount of sold alcohol in Switzerland.

Video: Section of the playthrough

Video: Full playthrough

Progress pictures: Working in Cinema4D and Unity

Storyboard

Studentinnen: Danielle Urech und Jill Amber Kaser
Dozierende: Pascal Berger, Andreas Tanner, Reto Spörri, Petra Hasler
BA Data Design + Art, Hochschule Luzern - Design Film Kunst
© HSLU, 2024
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