Screenshot: Players have to collect bottles which trigger a voice that tells them about the story and the data.
Screenshot: The data is not only told but also visually shown. Here with a info panel and stacked wine glasses, which tell the player the amount of alcohol that is considered addiction.
Screenshot: Here the data is shown in form of lit up windows on the buildings.
Screenshot: Take a look from the bridge and see the amount of barrels. They represent the amount of sold alcohol in Switzerland.
Video: Section of the playthrough
Video: Full playthrough
Storyboard